KDAB Training Day at QtCon - Sept 1stBerlin, September 1-4 KDAB is offering eight fantastic trainings at QtCon, each for just €250 a day, so incredibly good value.
Abstracts1. Introduction to Qt 3D – Dr Sean HarmerTarget Audience: Developers or Managers wishing to get an idea of what Qt 3D is about and learn how to make some attractive applications with 3D content in the process. Prerequisite: A basic understanding of QML would be useful. No prior OpenGL or 3D experience is required. Qt 5.7 introduces the powerful new Qt 3D module that can be used to integrate 3D content into your Qt applications using C++ or QML. In fact, Qt 3D provides an extensible framework for soft realtime simulations, of which rendering is just one aspect. This 1 day training will introduce you to Qt 3D’s features and APIs, show what you can achieve with them, and how Qt 3D can be extended by the user and by the Qt 3D authors in the future. Along the way we will introduce the Qt 3D renderer and input systems and how they are built on top of a flexible, highly threaded, Entity Component System (ECS) architecture that scales very well and is ripe for future additions. You will learn:
About the presenter Dr. Sean Harmer 2. Basic and modern CMake – Andreas HartmetzTarget Audience: C and C++ Developers Prerequisite: Experience with build systems The best thing a build system can do is not get in the way. CMake is the de facto standard build system for C and C++ outside of frameworks that require their own. It has earned this place by supporting the situations and special cases that arise in real projects. This course will teach the basics of creating and building projects with CMake. In recent years, CMake has introduced some cleaner and more precise constructs. The course will focus on the new constructs where possible. About the presenter Software engineer at KDAB, Andreas Hartmetz has been contributing to KDE base libraries since 2007, when KDE switched to CMake for KDE 4.0. An expert on CMake, Andreas recently took the lead on a project successfully porting to CMake from a sophisticated GNU Make build system. He is the main author of KDAB’s CMake training material. Andreas studied Physics in Heidelberg and Berlin. 3 . Beyond code – Improved Quality through User Centric Development – Björn BalazsTarget Audience: Developer, Development Lead, Product Manager, Manager, Decision Maker interested in learning how users can be involved to boost a products’ success Prerequisite: Being part of a product development team Users ultimately decide about the success of your product – at the latest when they are supposed to use it. But, fear not: With this training we provide you with strategies for turning your users into allies early in the development process. These strategies will not only lead to better customer satisfaction, but also help to improve the development process itself. Wondering how your product can benefit from the ideas behind Usability, User Centered Development, Design Thinking or Interaction Design? With this introductory training you will not only understand the theory, but you will also take away tools and strategies you can directly introduce to your product development team back home. We will of course put a special focus on the challenges and opportunities that developing with Qt & QtQuick Technologies bring to the process. Some Topics covered:
About the presenter Björn Balazs 4. Debugging and Profiling Qt development – Milian WolffTarget audience: Developers who want to find and fix problems Prerequisite: Knowing the basics of C++, Qt and QML This training gives an introduction to various tools, which help developers and testers in finding bugs and performance issues. The tools presented cover a wide range of problems, from general purpose debugging and CPU profiling to Qt specific high-level analyzers. Often, it is relatively simple to run a tool, but interpreting the results, or even just using some of the more advanced tools, requires deep technical knowledge. Course Contents:The following tools will be covered: debugging
profiling
testing
About the presenter Milian Wolff 5. Introduction to QML – also known as Qt Quick
Target Audience: Developers and managers interested in learning the autonomy of a QML application Prerequisite: Knowing the basics of Qt at C++ level is an advantage but not a requirement This training is an introduction to Qt Quick. On the one hand it will teach you how to compose fluid user interfaces with slick animations using the QML language. On the other hand it will teach you how you hook the QML side up to your business logic in C++. About the presenters Kevin Funk Jesper Pedersen 6. What’s new in C++11/C++14? – Thomas McGuireTarget Audience: C++ developers who want to upgrade their C++ skills Prerequisite: Knowing the basics of C++ (the old standard) is a requirement, though more advanced topics will be explained as needed. Knowing the basics of Qt is beneficial, but not required. This training is targeted at people who are interested to combine the new features of C++11/C++14 with Qt5 (and, to a lesser extent, Qt 4.8). It will teach you all about the new C++11/C++14 features, but also throws in Qt-specific information, including how to structure your code so that a simple recompile with a C++14 compiler will make your applications both faster and use less memory. About the presenter Thomas McGuire 7. Introduction to Modern OpenGL with Qt
Target Audience: Developers interested in learning the basics of OpenGL. Prerequisite: A basic level of linear algebra will be assumed for this course (multiplying a matrix and a vector). Mathematics will be kept to a bare minimum so as not to get in the way of eye candy! OpenGL is a central part of QtQuick2 in Qt 5 and also plays a key role in displaying the main content of many widget-based applications. OpenGL has been around for many years and in recent times has evolved to shed much of its legacy baggage and better expose the underlying hardware. Modern OpenGL allows us to take full advantage of the enormous power and parallel processing power of today’s GPUs. Maximizing performance of OpenGL rendering requires us to understand how GPUs work and how to efficiently feed them with data. Qt provides a number of classes to make life easier when working with modern OpenGL. This training will show you how to do the basic tasks associated with OpenGL rendering and will go on to show how to use Qt and OpenGL to achieve a number of rendering effects and algorithms. You will also learn how to write custom QtQuick2 items using the OpenGL and scene graph APIs. About the presenter Giuseppe D’Angelo 8. Introduction to Testing Qt GUI Applications with Squish – Florian TurckTarget Audience: Testers, Developers and Managers interested in how to automate Prerequisite: Basic scripting skills and knowing the basics of Qt are a benefit for this training. Bring your laptop and request a free evaluation license and download in advance through http://www.froglogic.com/squish/evaluate.php While unit testing is established to test components, integration and system tests verify that the overall system works as expected. Squish is the tool for automating these blackbox tests in the world of Qt. The presenter will introduce you to the automated functional testing of user interfaces based on Qt. Besides getting to know the record and playback GUI testing tool Squish, additional topics range from best practices for test design over test refactoring to Behaviour Driven Testing. This training includes theoretical modules and live demonstrations, but you are invited to join working on practical exercises – bring your laptop to participate. About the presenter Florian Turck – froglogic |